贵州省翻译公司关键字:people, while market demand is 60 million. Domestic well-known software development manager, said monthly salary of 8,000 yuan are now very difficult to recruit suitable electronic games software developers. The lack of electronic games software talents in China E-sports to the low level software localization, software technology has made content is not high, the lack of international competitiveness. Foreign products, after all, not our own products. In order to get power of attorney, domestic agents compete to offer, not cheap, especially an agency has even more famous works. In the absence of independent copyright, in addition to domestic operating companies to pay royalties, agency cost, the official after-market and R & D companies need to share. Currently, the domestic sales agents have to pay up to 25-35% during the profits. This naturally increased operating costs and pressure. Visible, although the threshold of software agents is low, quick, but it is difficult to form corecompetitiveness. Advantage of China's sports development course description alone is not a competitive sport is "used" can reach the world advanced level; from the industrial process of economic development, China has the world-competitive industries tend to be domestic high degree of industry (such as household appliances, textiles, etc.). Low degree of localization so that our e-sports industry deficiencies.4 lack of professional players. Constraints of China's electronic industry is another bottleneck in competitive sports is the lack of professional electronic sports player. We are now recognized as an official e-sports sports contests, but did not domestic career or professional athletes, the natural competitive level is not high. As the special nature of electronic games, electronic games player's career is very short, according to the Korea e-Sports Association statistics, the most suitable for playing electronic games at the age of 16-25 years old, so, despite the development of e-sports in China, not so long , but has a lot of players facing retirement, they need to start a new life in other areas. Over the years, we have the game as fluff, saying that high-level amateur athletes as "players", parents, schools, community, government departments, these "players" they hate. These amateur players due to lack of suitable high-level professional athletes into the soil, these "players" can not be e-sports almost as his life-long career, some of the best players in the forced pressure disappeared after a brief glory. Lack of professional sports teams in electronic sports players do not like the high-level athlete, limit our electronic raise the level of competitive sports, but also restricted the development of e-sports industry.Third, the development of sports industry in China's electronics countermeasures1 should be a correct understanding of the social e-sports. E-sports network is carried out by means of a new form of sports, people can easily stay at home and far away opponent for cooperation or confrontation, in a short time experience, "Centrosymmetric, meaning that force to the "realistic feel. By E-sports equipment (mouse, keyboard, etc.) control, reflecting the participant's skill level, to judge by the game an instant overall
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