黔东南翻译公司关键字:3 enterprises should speed up the development of domestic software. China E-sport low degree of localization of software, causing the whole market is booming though, but most of the foreign profits into the pockets of developers. In the long run, self-development have an unparalleled advantage in the industrial chain, only developed in order to occupy the active position. Electronic games software to speed up the localization process has become essential. If the Government who approved the development of e-sports attitude, and a series of preferential policies, then the business opportunities in front of a huge inroads into the electronic nature of competitive sports industry. For some electronic games are common fundamental technology by businesses and state-funded, commissioned by universities and research institutes for research and development. Industrial policy in support of the government, enterprises, industry associations and universities, and others in the establishment of electronic games software development personnel training system, the implementation of human resource development projects. China's relatively low labor costs and the rich tradition of cultural resources for the localization of electronic games software provides excellent conditions.4 to E-sports career into the direction of development. Professional sports have commercial value and cultural value, in a competitive personnel to a project as the main means of livelihood, their main business model is the professional clubs and professional leagues. E-sports industry is a broad mass base of sports contests, and is forming a huge new market, professional sports is its future direction. To the highest degree of professional football, for example, because of football great social impact, making the business to its investment in order to publicize it as a carrier to get their advertising effectiveness; and professional clubs through sponsorship, broadcast rights to sell the game profit-sharing, selling naming rights, professional player's transfer fees to the development of the economic benefits the club, paid professional players wages. E-sports can use this mode. North and South Korea, e-sports developed countries and regions, real-time strategy and shooting sports professional sports has grown to the extent of a single sports team or club sponsorship amount has reached hundreds of thousands of dollars; have a lot of professional teams and a large number of professional sports players, held a lot of influential business competition. Such as the Samsung-sponsored WCG (World Cyber ??Games) in 2003, has 55 countries participating, directly players reached 60 million people. In Korea, professional electronic sports players and other sports stars, had been highly appreciated, income is also high. South Korea's best e-sports players Boxer's annual income over 100 million won. The near future, electronic games become an Olympic event is not a fantasy.
|